Other rounds may have significantly lower chances to fragment, based on another ammo stat called "Penetration Chance", which affects the bullet's ability . There's no trace of it in the game files either. MalsorisTv I can accept that fragments mean 50% bonus damage but the weird math in the quoted paragraph is bothering me. I'm pretty new to this game. 5. In the above example EffectiveDurability =0.75/0.6=1.25 which means it can still have more than it's maximum durability (100 hitpoints). 5625365!kappa This effect results in 50% more damage dealt to the body part that was hit in most scenarios. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. This feature is still WIP. Lv. If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of both the ammo and the helmet. I love running 7.62x51 because of the power of the bullets, m62 is amazing all wipe, m61 is good for sniping and m80 is budget early to mid wipe. Hitboxes are always the same, whether you're clad in armor or completely naked, they never change in size or shape. From what I have been reading, it seems the flesh damage of each round with sub 20 pen, that has a high fragmentation chance, is inflated in a way to compensate for the current fragmentation bug And when they are able to implement the fragmentation mechanic on these rounds, their flesh damage will be lowered to balance and compensate for the high chance to fragment. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. Is this shit normal? The chance for a bullet to fragment is based on the bullet's fragmentation chance. answer : no 5 comments 81% Upvoted This thread is archived Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs m995 will result in 0% reduction. If it is not a bug, glitch or exploit report, please ignore this message. The fragments don't always hit the same spot so that's why it's there.. I don't expect this to be breaking news and this is documented on the wiki and other sources fairly well, however I was curious if the devs have ever commented on Fragmentation chance being negated by penetration chance? Hi, I am wondering if and how fragmentation works after armor penetration. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. If the bullet does not penetrate, "blunt damage" is applied, which lets through a% of the base damage of the bullet to the body part hit. So no matter what armor you're wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. Our scientists have tested this. So any bullet under 20 pen will never fragment. So its fragments plus the bullet. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. Rarely the fragments can penetrate the body part and hit another body part due to the fragments change in direction that normally wouldnt be hit, causing damage to nearby body parts. New comments cannot be posted and votes cannot be cast. For Escape From Tarkov Information and Game Mechanics. Press question mark to learn the rest of the keyboard shortcuts. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing . The Eyes covers the front 120 degrees horizontally and 30 degrees vertically, creating a small slit from the end of the Top zone down to about the tip of the nose. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. September 9, 2021 in Questions, Recent happenings with blacked limbs, and comments about blackened chest/head from Nikita has gotten me thinking about another bug some of us might be aware of. Otherwise, zoom in or press on the grey area of each table to swipe them. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value *split between them*. This % is based on the specific armors blunt throughput stat, the pen value of the ammo, and the armors class and remaining durability %. Pasted as rich text. Started 37 minutes ago, By Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov. those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. Ive searched but dont see an explanation of the math anywhere. Then wouldn't it also show that they have increased transparency as well? I noticed that slug had actually a solid 100% chance of fragmentation. I have searched for answers to this question online but have yet to find any (To my knowledge) with actual dev responses. Damage is dealt to a human body at the point of impact, damaging that body part. Has the fragmentation chance bug been fixed? This cartridge was designed to provide tracing capabilities to the 7.62x51mm NATO caliber automatic weaponry used by the United States Army, being able to pierce through basic and intermediate body ballistic protections, in addition to provide a considerable stopping power effect. It does 41 dmg and can easily be reduced to 34 based on the helmet you penetrate doing up to 40% dmg reduction. JuanCuervo Always having that chance at a fragment being lethal when hitting unprotected body parts. If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of the helmet. Armor simply provides its protection to specific hitboxes and head zones, and when those hitboxes are struck by a bullet the armor protects them. Its probably tough to program the ability of travel for each type of fragment / bullet type, also likely wanting to be based on where the hit lands, path of entry, internal body systems.. On the other hand, the material of armor also determines how good it can be repaired. Privacy Policy. haha. Ballistics are an important part of Escape from Tarkov. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value split between them. Reddit and its partners use cookies and similar technologies to provide you with a better experience. I wouldn't say this affects bug testing unless there is a bug that we only realized because of this graph (correct me if I'm wrong, but there isn't any). In all, when wearing a helmet that covers all 5 zones, there is full coverage across most of your head except for the unzoned small slivers of neck below the Ears and Nape, and a tiny sliver of neck in the front when the head is tilted back. So bullet hits arm, fragments to 4 and maybe 2 hit chest. The processes and math involved are complex with a lot of different factors, but I will break down the process and give rough estimates of what you can expect from some of the more complicated parts. Why some other bullets have extremely high fragmentation chance but its not possible for them to fragment? ***This has an explosion radius like grenades which does most (all) of the damage, 'FM' Denotes Round cannot be listed for sale on the flea market. The penetration chance of a bullet hitting armor is calculated based on the armors level, the armors remaining durability %, and the ammos penetration value. Description A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. You may want to take a look at this first : https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. Question those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. Most of the ammo is 5.56x45mm which makes it even more powerful than we thought. Cant complain about a lack of hype Don't kill streamers if you want to keep your account. Below that is unzoned head and is always unprotected. A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. I've been trying new weapons and having great success with SMGs using ammo with high flesh damage and frag chance, usually 1-2 hit kill on both scav and PMCs even if it wasn't a head or body shot. Has the issue on the pulsefire haste DPI been solved? We are all thinking that fragmentation is bugged but it actually is not. An excerpt from our latest episode on the Pogcast!! While ceramic armor like Zhuk-6a and Gzhel-K will be almost broken after 2 repairs, Slick and Killa armor can be repaired many times and still retain good defense. Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. Manage all your favorite fandoms in one place! Thanks, i think it would be a good fix to make from the devs and make the softer rounds more viable to use like hollow points and soft points etc. and our Display as a link instead, The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. Durability of armor is important, the lower the current% of durability remaining the less protection the armor offers overall. You can see what parts of the body are protected when you inspect the armor. **Assuming all projectiles hit the target on every shot. 26x75mm distress signal flare (poison green), Can't penetrate in any reasonable amount of hits, Typically doesn't penetrate at all for a large number of hits, or starts with a very low chance and barely increases, Has a very low or no penetration chance initially and very slowly gains chance, Has a low penetration chance initially and slowly gains chance, or quickly damages armor until it penetrates, Starts with a low-medium penetration chance but quickly increases, Penetrates a large percent of the time initially, often quickly going to >90%. If the bullet does not penetrate, blunt damage is applied, which lets through a % of the base damage of the bullet to the body part hit. So don't be fooled by what an armor looks like, check the protection zones to see what it actually protects. It varies, but is usually around 10-15% less. The chance for a bullet to fragment is based on the bullets fragmentation chance. People state numerous times that fragmentation is broken, especially on the nofoodaftermidnight where the bullet doesn't fragment if it is below 20 penetrate. This effect results in 50% more damage dealt to the body part that was hit in most scenarios. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. Is this shit normal? For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. You can post now and register later. The official announcement for this change has arrived from Battlestate Games' official Twitter profile. Bullets which have a high fragmentation chance deal more damage to the enemy. Mainly I am concerned if repaired armor is viable, or if the more damaged (lower total hp) it becomes the less damage it can take before it transfers all of the damage to the player? Bullets have speed, are affected by gravity and air friction and can penetrate or ricochet when hitting objects, and even fragment when doing so. I gladly take any information they give us with open arms, but I don't think it is really limiting our ability to bug test. Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough. trade off is how protected you are of course. You can hit these by aiming for the very sides of the head when faced forward, even shooting past the actual model will hit the hitbox because it is larger than the head model. Choosing the right weapon, ammo and gear is one of the most important parts in coming out on top of fighting. The maximum probability of fragmentation is 1. Change), You are commenting using your Twitter account. So no matter what armor youre wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. Crafting x1 Leatherman Multitool + x1 mesokrzee The chance is then rolled to determine whether or not the bullet penetrates. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. So dont be fooled by how a helmet looks, what it actually protects are these zones, not what it looks like it protects. Nofood's strength is getting the data, unfortunately him and Veritas don't have the communication skills or desire to pass it along to the rest of us. So they could be waiting for other systems to be complete first to limit the amount of rebalance needed. Hiding your presence in Escape From Tarkov is crucial, and this kind of ammo helps you . Ceramics obviously crack and break and are very hard to repair so you lose 7-15 points max durability each time. is still fragmentation chance doing nothing?? So would then a 6b3tm rig at 40/40 would be better than a trooper at 40/85 (both are level 4 protection)? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. For example, will Gen4 with 25/25 durability increase the risk that even small amounts of damage to your armor (small arms, buckshot) will greatly reduce the percentage of reduction of damage? This has been implemented in this patch though, noticed it happening, the bullets sometimes deal damage to the limb next to it, and it's a huge amount of damage too, besides this it also applies bleeding. Bullets can also fragment when penetrating a player's body, dealing 50% bonus damage to the affected body part (Note: Due to a bug this currently only works on limbs). zeesnippy You cannot paste images directly. Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs M995 will result in 0% reduction. Clear editor. If the fragmentation chance in tables below is at 0.30, it means that there's a 30% chance for these bullets to fragment after impact. Escape from Tarkov simulates damage to the body and body armor. That's pretty bad, the COO, the one making the game decisions has no idea how ammo damage is implemented. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); https://www.twitch.tv/nofoodaftermidnight, 0.12 Armor Durability Table - Explanation Inside - 4Game. Currently, the fragmentation chance is bugged, and chances will be lower than their chance implies. Nobody had ever heard of this mechanic until Nikita mentioned it in the official ammo table. Ryagi, Powered by Invision Community. Bullets also lose both damage and penetration power as they lose speed from air friction over long distances. I'd like to know the mechanics myself! If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability/Destructibility. All tables are responsive. When tilted up, there may be a small sliver of unzoned head, which is always unprotected. Some examples: Can you see a pattern here? The damage dealt by a bullet is based only on the bullet itself, and not by the gun it was fired from. Combined with a good suppressor - it can be a silent yet deadly combo. So if you take a few grazing shots, class 5 armour and now sit at 20/25 (a loss of 20%) would the next few shots result in a even less reduction of damage? Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. m62 can pen level 6 armour in 1-3 shots and does 79 damage. Rant: I've played since second ever wipe, and I believe the game is so unfriendly to new players by now that i Press J to jump to the feed. Press J to jump to the feed. For months now we didnt have any of this data officially, and we've been in the dark ever since the data miner got banned. Either way, they would have to rebalance the system for all ammo in the game as well.. The penetration chance of a bullet hitting armor is calculated based on the armor's level, the armor's remaining durability%, and the ammo's penetration value. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. This% is based on the specific armor's "blunt throughput" stat, the pen value of the ammo, and the armor's class and remaining durability%. This effect was shown in a developer video. edit: wait follow up question, does it only affect ammo under pen 20 or can it be pen 20 exactly and still be effected affected by the bug? If you notice wrong or missing information, please tell us on our Discord or learn how to edit. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as closely as possible. Ok thanks. Only fragmentation after penetration of terrain. I'm pretty new to this game. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov.. Please contact the moderators of this subreddit if you have any questions or concerns. Get the full episodes here:https://www.youtube.com/watch?v=yc05hVZnM-Ehttps://anchor.fm/pogcastliveTwitch. You can read an even more in-depth summary of all armor-related mechanics on NoFoodAfterMidnight's blog here. The durability % is calculated by dividing the current durability of the armor by the original maximum durability of the armor. Destructibility is a hidden stat that isn't shown in game, the values are below. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammo's armor damage% and the armor material's destructibility%. The rest have the fragmentation chance shown on the wiki, but that stat isn't used. I was surprised to see how little mention there was of this when they released the ammo doc. The Jaws is also the front 120 degrees horizontally, and vertically starting from the bottom of the Eyes zone down to about the bottom of the neck, when facing forward. Some people believe that this change could impact gameplay a lot. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesnt. Has the double-clicking issue on the GPW been eliminated? They play a big role in firefights and often determine the outcomes. I.E. Bullet weight 5,4 g, muzzle velocity 445470 m/s. M80 - 7.62x51 mm All metal, all fun. Escape from Tarkov Wiki is a FANDOM Games Community. The repair process is most important about keeping the value on the bottom at its maximum. Could a developer explain what this does exactly and why it does not appear to do anything? Create an account to follow your favorite communities and start taking part in conversations. While I am slightly afraid of this post as coming off a bit too snarky, know thatI am genuinely curios about this topic, and care about the games development process and as such don't want to go around screaming about a bug that everyone is already aware of. Restore formatting, Bullet flight is simulated realistically in Escape from Tarkov. As said in OP we already knew the feature was in the game, and there are posts from months back showcasing bullet deflection, so its not like weve been kept completely out of the blue. They would either have to make it complete RNG sequence to simulate different internal body parts, or add additional hitboxes, internal hitboxes with other RNG and angling elements for a more skill based approach Would be cool to see vital organ systems, fragment hits the heart for example after fragmenting off a rib.. One shot in the chest with Just wanted to try how long it would take my Macbook Pro TIL, if you watch water through portal, the water dissapears. Ahh M80 This round is like a burger and fries after a long hard day - it may not be the flashiest, but damn does it get the job done. The chart below breaks out each of the best ammunition for each weapon type Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. The Top zone angles create an area of protection in a circle around the top part of the head, starting at a few inches above the temples of the face and going all the way around. M995 has less pen, is 4 times more expensive and cant even onetap a ulach 50% of the time because of dmg reduction against armour. Have the devs eversaid anything on this subjectthat I have missed? Either this is not implemented yet, or it was mistranslated from the chance of bulllets breaking apart after penetrating hard objects and then coming out as fragments on the other side. Surely this is not intentional, and for years I have always assumed "The Devs are probably aware of this bug and simply have plans to adjust things in the future, its not worth the effort touching something right now when its going to be changed/reworkedlater". Issue fragmentation - this means that bullet can split after body penetration and inflict way more damage Thats why the options for repair are so different. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. When shrapnel moves slower than 400 m/s causes more tissue damage irl rips and tears instead of it having a higher velocity and entering cleaner, He isnt asking how it works irl, he's asking how the math works in the game. Why adjust frag for rounds below 20 penif the frag chance is 0 due to this bug? Make bullets fragment when they penetrate flesh which makes it more realistic (fragment on hitting bone). UNBANNED! Other rounds may have significantly lower chances to fragment, based on another ammo stat called Penetration Chance, which affects the bullets ability to penetrate through objects (not armor). Armor protection is also simulated realistically, stopping bullets entirely instead of providing a damage reduction like in most other games. Change), You are commenting using your Facebook account. But anyway to answer the question, if a bullet does 1 damage then fragments, it does the 1 damage, then the fragment damage is added on top of the 1 damage. I know this is old but it excites me as well ! So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. Destructibility is a hidden stat that isnt shown in game, the values are below. Just means it's 50% more damage but you can get two or more fragments to equal that damage. Started January 6, By Features: Adds Damage, Damage to armor, Armor penetration, Fragmentation chance and Ricochet stats to the inspect view All of these have icons Damage shows total as well as individual damage of all pellets! I remember a post dating few months back about a guy who dug a fault in the game code that had false formatting resulting in official damage charts and bullet coding not working as intended. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammos armor damage % and the armor materials destructibility %. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing substantial negative effects on the target after impact, at the cost of penetration capabilities, even against basic ballistic protection. Is this shit normal? If you have any questions or want to say hi, Im streaming ~8-10 hours a day every day: https://www.twitch.tv/nofoodaftermidnight. Reddit and its partners use cookies and similar technologies to provide you with a better experience. These bullets have the greatest pen/dmg ratio. The specific flight characteristics of a bullet is determined by the ammo type, and the chance of a bullet penetrating or ricocheting off of an object is determined by the material of the object and the type of bullet. Keeping the Escape From Tarkov playerbase up to date on the latest gameplay impacting changes. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. I think it shows a lack of transparency. Major Client-Side changes to Ballistics are coming in the future. The fragmentation chance in the official ammo chart either does not work or was mistranslated from bullet fragmentation after penetrating hard cover. Im confused on how to put armor level in calculation. loading times and loading loot extramlly slow after wiping computer. Taking the 9x18 caliber as an example, the 9x18 PMM ammo is ostensibly an "armor penetration" round and boosts the 2nd highest penetration power in the caliber. Escape from Tarkov Wiki is a FANDOM Games Community. Last Updated 5/29/2020, though these mechanics and values rarely change. Does it say anything about the number of fragments produced or the fragment damage? fragmentation - this means that bullet can split after body penetration and inflict way more damage, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. Developed by TSNIITOCHMASH in the early 90s. By Upload or insert images from URL. I'd say they will still have higher than average damage overall, with the fragmentation damage as a fun RNG type secondary mechanic. Notes I havent tried working out the numbers but I just wanted to figure out if low cost armor is viable or just a waste of money. So it'd be 1(base damage)+.5(bonus fragmentation damage)=1.5, Im pretty sure its 50% more because if you hit the full damage goes through, then the frag damage goes through at roughly half the full damage. Meaning a 60/60 armor is calculated as 60/80, or 75%. . However, it has a high bounce probability on various surfaces. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. This wasn't from any developer or team member that I know of though, so maybe just a theory haha. i am clueless please tell me why this is happening. Don't kill streamers if you want to keep your account. Table of all calibers and their penetration chance against certain armor classes https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. There is a serious bug however, where bullets under a certain threshold of pen value cannot fragment at all when hitting players, and the actual fragmentation chance is lower than bullets stat implies due to implementation.
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